Download here:

Android 5.0+ required.

You can send bugs and other comments via Telegram @AlmazDelDiablo or email


  • Increased ball’s collider.
  • Experiment – level-up system. Read more here:
  • Experiment – removed scores counter from in-level UI.
  • Synchronized the third level and soundtrack endings.
  • The fourth level soundtrack version is final but the level itself isn’t complete yet.
  • Changed geometry of the beginning of the first level.
  • Diamond blocks now have 2 health points instead of 3.
  • Added personal developer logo to the splash screen.

I made a prototype of level-up system. How does it work?

After destroying 15 blocks you get the first level-up and take a pleasure in destroying two common or diamond one per kick. Every ball gets +1 damage per level. One level and current progress will be removed if you lose the ball or crash on a block.

Every level is harder to get than the previous one. You need to destroy more and more blocks. The 5-th level is maximum.

Why I did it?

  • To have more fun!
  • To give players short-term motivation.
  • To motivate players to hold ball on the field.

Known issues

  • The physics of penetration work bad — balls twitch.
  • Ball’s level and level-up progress aren’t dependent on game’s level.
  • The UI is not good.
  • The experience curve is not balanced yet. I’ll be looking at the analytics and players’ feedback to balance this system.


Arcadder is being prepared for its alpha release on TestFlight — a store for alpha and beta iOS apps. If you want to register beforehand just send me your email address (not necessary to use Apple ID email) via Telegram @AlmazDelDiablo, private messages on Twitter or email When alpha rolls out on TestFlight you will get an invite. I will also inform you when the testing starts via Twitter and this blog.