Android version on Google Play.

iOS build is available on Test Flight as always. What to join? Contact me via Telegram @AlmazDelDiabo or email hi@arcadder.com. Apple doesn’t want developers show their alpha versions on AppStore 🙂

I’m interested your feedback about portrait mode and new first level. Welcome to dialog :3

Changelog

— Portrait mode only.
— Changed UI.
— Prototyped new level design on the first level.
— Post-processing.

Android version on Google Play.

iOS build is available on Test Flight as always. What to join? Contact me via Telegram @AlmazDelDiabo or email hi@arcadder.com. Apple doesn’t want developers show their alpha versions on AppStore 🙂

Changelog

— Added in-game currency which falls out from blocks and may be collected by the ball.
— Changed the win and lose menus.
— Disabled 5-th level button in main menu.
— The camera now stops after you lose or win.
— Fixed Android system back button bug which would make you immortal and open all levels.
— Fixed level loading screen bug which allowed to launch the ball blindly.

Android version is up on Google Play now.

iOS is available on Test Flight as always. What to join? Contact me via Telegram @AlmazDelDiabo or email hi@arcadder.com.

Changelog

— Disabled levelup system.
— Added tap-destroyed blocks.
— Now you can start the game by tapping anywhere on the screen.
— Disabled killer blocks.
— System back button is now supported on Android.
— Death loop fixed.

Android 5.0+: http://arcadder.com/alpha/v0.8.apk

Update on iOS in your TestFlight. Want to try Arcadder? Write me via Telegram @AlmazDelDiablo or email hi@arcadder.com

Changelog

  • Now you can swipe everywhere on the screen, not only on the ball.
  • Only one ball can be on the field now.
  • If you lose this ball — you lose the match.
  • There is no lives counter anymore.
  • Moved leveup system UI to the top left corner.
  • Changed speed of the camera on all of the levels.
  • Additional lives and additional ball blocks don’t work anymore.

Download here: http://arcadder.com/alpha/v0-6.apk

Android 5.0+ required.

You can send bugs and other comments via Telegram @AlmazDelDiablo or email hi@arcadder.com.

Changelog

  • Increased ball’s collider.
  • Experiment – level-up system. Read more here: http://blog.arcadder.com/lvlup-prototype/
  • Experiment – removed scores counter from in-level UI.
  • Synchronized the third level and soundtrack endings.
  • The fourth level soundtrack version is final but the level itself isn’t complete yet.
  • Changed geometry of the beginning of the first level.
  • Diamond blocks now have 2 health points instead of 3.
  • Added personal developer logo to the splash screen.

Hi

Arcadder is being prepared for its alpha release on TestFlight — a store for alpha and beta iOS apps. If you want to register beforehand just send me your email address (not necessary to use Apple ID email) via Telegram @AlmazDelDiablo, private messages on Twitter or email hi@arcadder.com. When alpha rolls out on TestFlight you will get an invite. I will also inform you when the testing starts via Twitter and this blog.

<3

http://arcadder.com/alpha/Arcadder_2017-03-23.apk

Android 5.0+ required.

You can send bugs and other comments via Telegram @AlmazDelDiablo or email hi@arcadder.com.

The ball may be too fast or too slow after update. Try to change a sensitivity in the pause menu.

Changelog

  • Unity updated.
  • The analytics works fine now!
  • Splash screen with the Unity logo works fine too.
  • Experiment: changed a formula of the ball acceleration.

http://arcadder.com/alpha/Arcadder_2017-02-22.apk

Android 4.4+ required.

You can send bugs and other comments via Telegram @AlmazDelDiablo or email hi@arcadder.com.

Changelog

  • Added a new button to calling the ball. Texture isn’t final. It’s for testing the location of the button.
  • The first level was simplified. Synchronized level and soundtrack endings.
  • When you hit the camera on the block you lose 5 lives instead of an instant defeat.
  • Removed the useless continue button from the «you lose» menu.
  • The screen is now hightlighted red when you lose the ball. Texture isn’t final.

Android version is here: http://arcadder.com/alpha/Arcadder_2017-02-12.apk (Android 4.4+ required).

Tap a counter of lives in the top left corner of the screen to get a ball.

You can send bugs and other comments via Telegram @AlmazDelDiablo or email hi@arcadder.com.

Known issues:

  1. Music and sound controls don’t have animation.
  2. The first level is harder than the second level.
  3. The music is longer than levels.
  4. The music doesn’t play after pause on the intro stage of the level.
  5. Calling the ball using the live counter isn’t easy.
  6. The first ball disappears after spawning the second ball sometimes. I don’t know how to reproduce this bug. If you understood after playing — write to me please.
  7. Camera shaking doesn’t work sometimes.