Android version on Google Play.

iOS build is available on Test Flight as always. What to join? Contact me via Telegram @AlmazDelDiabo or email hi@arcadder.com. Apple doesn’t want developers show their alpha versions on AppStore 🙂

I’m interested your feedback about portrait mode and new first level. Welcome to dialog :3

Changelog

— Portrait mode only.
— Changed UI.
— Prototyped new level design on the first level.
— Post-processing.

Android version on Google Play.

iOS build is available on Test Flight as always. What to join? Contact me via Telegram @AlmazDelDiabo or email hi@arcadder.com. Apple doesn’t want developers show their alpha versions on AppStore 🙂

Changelog

— Added in-game currency which falls out from blocks and may be collected by the ball.
— Changed the win and lose menus.
— Disabled 5-th level button in main menu.
— The camera now stops after you lose or win.
— Fixed Android system back button bug which would make you immortal and open all levels.
— Fixed level loading screen bug which allowed to launch the ball blindly.

Android version is up on Google Play now.

iOS is available on Test Flight as always. What to join? Contact me via Telegram @AlmazDelDiabo or email hi@arcadder.com.

Changelog

— Disabled levelup system.
— Added tap-destroyed blocks.
— Now you can start the game by tapping anywhere on the screen.
— Disabled killer blocks.
— System back button is now supported on Android.
— Death loop fixed.

Android 5.0+: http://arcadder.com/alpha/v0.8.apk

Update on iOS in your TestFlight. Want to try Arcadder? Write me via Telegram @AlmazDelDiablo or email hi@arcadder.com

Changelog

  • Now you can swipe everywhere on the screen, not only on the ball.
  • Only one ball can be on the field now.
  • If you lose this ball — you lose the match.
  • There is no lives counter anymore.
  • Moved leveup system UI to the top left corner.
  • Changed speed of the camera on all of the levels.
  • Additional lives and additional ball blocks don’t work anymore.

Download here: http://arcadder.com/alpha/v0-6.apk

Android 5.0+ required.

You can send bugs and other comments via Telegram @AlmazDelDiablo or email hi@arcadder.com.

Changelog

  • Increased ball’s collider.
  • Experiment – level-up system. Read more here: http://blog.arcadder.com/lvlup-prototype/
  • Experiment – removed scores counter from in-level UI.
  • Synchronized the third level and soundtrack endings.
  • The fourth level soundtrack version is final but the level itself isn’t complete yet.
  • Changed geometry of the beginning of the first level.
  • Diamond blocks now have 2 health points instead of 3.
  • Added personal developer logo to the splash screen.

I made a prototype of level-up system. How does it work?

After destroying 15 blocks you get the first level-up and take a pleasure in destroying two common or diamond one per kick. Every ball gets +1 damage per level. One level and current progress will be removed if you lose the ball or crash on a block.

Every level is harder to get than the previous one. You need to destroy more and more blocks. The 5-th level is maximum.

Why I did it?

  • To have more fun!
  • To give players short-term motivation.
  • To motivate players to hold ball on the field.

Known issues

  • The physics of penetration work bad — balls twitch.
  • Ball’s level and level-up progress aren’t dependent on game’s level.
  • The UI is not good.
  • The experience curve is not balanced yet. I’ll be looking at the analytics and players’ feedback to balance this system.

Hi

Arcadder is being prepared for its alpha release on TestFlight — a store for alpha and beta iOS apps. If you want to register beforehand just send me your email address (not necessary to use Apple ID email) via Telegram @AlmazDelDiablo, private messages on Twitter or email hi@arcadder.com. When alpha rolls out on TestFlight you will get an invite. I will also inform you when the testing starts via Twitter and this blog.

<3

http://arcadder.com/alpha/Arcadder_2017-03-23.apk

Android 5.0+ required.

You can send bugs and other comments via Telegram @AlmazDelDiablo or email hi@arcadder.com.

The ball may be too fast or too slow after update. Try to change a sensitivity in the pause menu.

Changelog

  • Unity updated.
  • The analytics works fine now!
  • Splash screen with the Unity logo works fine too.
  • Experiment: changed a formula of the ball acceleration.

http://arcadder.com/alpha/Arcadder_2017-03-11.apk

Android 4.4+ required.

You can send bugs and other comments via Telegram @AlmazDelDiablo or email hi@arcadder.com.

Changelog

— Synchronized the second level and soundtrack endings.
— Removed an anattainable special blocks from the second level.
— The third level now has soundtrack.
— Arcadder was adapted for iOS.
— New icons for the volume settings in the main menu.
— Fixed bonus time counter.
— Now when camera hits the block, a few in front are destroyed.
— The camera rotates after balls.
— Number flying from the destroyed blocks were removed due to performance issues.