Download here: http://arcadder.com/alpha/v0-6.apk

Android 5.0+ required.

You can send bugs and other comments via Telegram @AlmazDelDiablo or email hi@arcadder.com.

Changelog

  • Increased ball’s collider.
  • Experiment – level-up system. Read more here: http://blog.arcadder.com/lvlup-prototype/
  • Experiment – removed scores counter from in-level UI.
  • Synchronized the third level and soundtrack endings.
  • The fourth level soundtrack version is final but the level itself isn’t complete yet.
  • Changed geometry of the beginning of the first level.
  • Diamond blocks now have 2 health points instead of 3.
  • Added personal developer logo to the splash screen.

I made a prototype of level-up system. How does it work?

After destroying 15 blocks you get the first level-up and take a pleasure in destroying two common or diamond one per kick. Every ball gets +1 damage per level. One level and current progress will be removed if you lose the ball or crash on a block.

Every level is harder to get than the previous one. You need to destroy more and more blocks. The 5-th level is maximum.

Why I did it?

  • To have more fun!
  • To give players short-term motivation.
  • To motivate players to hold ball on the field.

Known issues

  • The physics of penetration work bad — balls twitch.
  • Ball’s level and level-up progress aren’t dependent on game’s level.
  • The UI is not good.
  • The experience curve is not balanced yet. I’ll be looking at the analytics and players’ feedback to balance this system.

Hi

Arcadder is being prepared for its alpha release on TestFlight — a store for alpha and beta iOS apps. If you want to register beforehand just send me your email address (not necessary to use Apple ID email) via Telegram @AlmazDelDiablo, private messages on Twitter or email hi@arcadder.com. When alpha rolls out on TestFlight you will get an invite. I will also inform you when the testing starts via Twitter and this blog.

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